Chess-Online
 
FEN
[Event "Casual Antichess game"] [Site "https://live.chess-online.com/0JhOjphO"] [Date "2023.12.06"] [White "lichess AI level 5"] [Black "huzin"] [Result "0-1"] [UTCDate "2023.12.06"] [UTCTime "18:51:08"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "480+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. Nh3?? { (0.15 → -1.52) Blunder. e3 was best. } (1. e3) 1... g5? { (-1.52 → -0.26) Mistake. e6 was best. } (1... e6 2. b4) 2. Nxg5 f6?? { (-0.15 → 11.04) Blunder. Bg7 was best. } (2... Bg7 3. Nxh7) 3. Nxh7 Rxh7 4. d3?? { (3.61 → 1.06) Blunder. f4 was best. } (4. f4 Rxh2) 4... Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Bxh6 Kf8 8. Bxf8 Qxf8 9. g4 f5?? { (0.19 → 1.96) Blunder. Na6 was best. } (9... Na6 10. Kd2) 10. gxf5 Qxf5 11. Nd2 Qxf2?! { (1.38 → 1.95) Inaccuracy. Qxd3 was best. } (11... Qxd3) 12. Kxf2 e6?? { (1.41 → 7.91) Blunder. d6 was best. } (12... d6 13. Bh3 Bxh3 14. Qf1 Bxf1 15. Rxf1 Nd7 16. Nb3 Re8 17. Nc5 dxc5 18. d4 cxd4 19. e3) 13. Bh3 d5?? { (5.82 → Mate in 17) Checkmate is now unavoidable. Nc6 was best. } (13... Nc6 14. Bxe6) 14. Bxe6 Bxe6 15. Qc1?? { (Mate in 16 → 3.07) Lost forced checkmate sequence. Nc4 was best. } (15. Nc4 dxc4 16. dxc4 Bxc4 17. Qd4 Bxe2 18. Qxa7 Rxa7 19. Kxe2 Rxa2 20. Rxa2 Nd7 21. Ke3 Nf8) 15... Nd7?? { (3.07 → Mate in 17) Checkmate is now unavoidable. Bh3 was best. } (15... Bh3 16. Qf1) 16. Nc4 dxc4 17. dxc4 Bxc4 18. a3?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Qe3 was best. } (18. Qe3 Bxe2 19. Qxa7 Rxa7 20. Kxe2 Rxa2 21. Rxa2 Nf6 22. Ke3 Nd7 23. Kf4 Nf8 24. Ke5 Nh7) 18... Bxe2 19. Kxe2 a5?? { (Mate in 8 → 1.61) Lost forced checkmate sequence. b5 was best. } (19... b5 20. Rb1 Nc5 21. a4 Nxa4 22. Qg1 Nxb2 23. Rxb2 Rf8 24. Rxb5 c5 25. Rxc5 a5 26. Rxa5) 20. Kd3?? { (1.61 → 0.00) Blunder. Ra2 was best. } (20. Ra2) 20... Ne5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. b5 was best. } (20... b5 21. b3) 21. Kc4 Nxc4 22. Qe1 Nxa3 23. Qxa5 Nxc2 24. Qxc7?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Qxa8 was best. } (24. Qxa8 Nxa1 25. Qxa1 c6 26. Qa2 b6 27. Qa5 bxa5 28. b4 axb4#) 24... Nxa1 25. Qxb7 Rb8 26. Qxb8 Nb3 27. Qxb3# { Game ends by variant rule. } 0-1
Computer analysisMove timesFEN & PGN
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