Chess-Online
 
FEN
[Event "Casual Antichess game"] [Site "https://live.chess-online.com/6xW5REKX"] [Date "2024.01.26"] [White "lichess AI level 5"] [Black "huzin"] [Result "1/2-1/2"] [UTCDate "2024.01.26"] [UTCTime "17:08:44"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "480+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. b3?? { (0.15 → -1.63) Blunder. e3 was best. } (1. e3 b5) 1... g6?? { (-1.63 → 0.34) Blunder. e6 was best. } (1... e6 2. e3) 2. g4?? { (0.34 → -1.35) Blunder. Ba3 was best. } (2. Ba3) 2... h5 3. gxh5 gxh5 4. h4 d6?? { (-0.86 → 1.93) Blunder. Rh6 was best. } (4... Rh6 5. Nh3) 5. f4?? { (1.93 → -1.00) Blunder. Nf3 was best. } (5. Nf3 Nd7 6. Nh2 Ne5 7. Bh3 Bxh3 8. Rf1 Bxf1 9. Kxf1 Nf3 10. exf3 f5 11. Ba3 e6) 5... Bh3 6. Nxh3 f6?? { (-1.42 → 3.16) Blunder. e5 was best. } (6... e5 7. fxe5) 7. Nf2 Qd7?? { (3.13 → Mate in 16) Checkmate is now unavoidable. f5 was best. } (7... f5 8. Rh3 e6 9. Na3 Qxh4 10. Rxh4 Nh6 11. Rxh5 Nf7 12. Rxh8 Nxh8 13. Ng4 fxg4 14. Nb5) 8. Bh3 Qxh3 9. Rxh3 Bh6 10. Re3 Bxf4 11. Rxe7 Bxd2 12. Qxd2 Nxe7 13. Qxd6 cxd6 14. Bh6 Rxh6 15. Ng4 hxg4 16. Nc3 Rxh4 17. Nd5 Nxd5 18. c3?? { (Mate in 6 → -1.10) Lost forced checkmate sequence. e3 was best. } (18. e3 Nxe3 19. Ke2 Nxc2 20. a4 Nxa1 21. a5 Nxb3 22. a6 bxa6 23. Kf3 gxf3#) 18... Nxc3 19. Rc1 Nxe2 20. Kxe2 Rh1 21. Rxh1 Nd7 22. a3?! { (-0.66 → -1.72) Inaccuracy. Kd2 was best. } (22. Kd2) 22... d5?? { (-1.72 → 0.16) Blunder. Kf7 was best. } (22... Kf7) 23. Rh3?? { (0.16 → -2.03) Blunder. b4 was best. } (23. b4 Rc8) 23... gxh3 24. Kf3?! { (-1.90 → -2.63) Inaccuracy. b4 was best. } (24. b4 Rc8) 24... Rc8?! { (-2.63 → -1.91) Inaccuracy. f5 was best. } (24... f5 25. b4 Rc8 26. Kg3 Nb6 27. Kxh3 a5 28. bxa5 Rc4 29. axb6 Rg4 30. Kxg4 fxg4 31. a4) 25. Kf2?? { (-1.91 → -4.70) Blunder. Kg3 was best. } (25. Kg3 Rc2) 25... Nb6?? { (-4.70 → -1.46) Blunder. Rc2 was best. } (25... Rc2) 26. Kf3?! { (-1.46 → -2.37) Inaccuracy. a4 was best. } (26. a4) 26... Na4 27. bxa4 b5 28. axb5 a6 29. bxa6 Rb8? { (-2.78 → -1.30) Mistake. Rc2 was best. } (29... Rc2) 30. a7 Rb4?? { (-1.77 → 0.00) Blunder. Rb2 was best. } (30... Rb2 31. Kg3) 31. axb4 Kd7 32. Kf2 f5 33. Ke2 h2 34. b5 h1=K 35. b6 d4 36. Kd3 f4 37. Kxd4 f3 38. Kc3 f2 39. Kd2 Kg2 40. b7 Kc8?! { (0.08 → 0.84) Inaccuracy. Kf3 was best. } (40... Kf3 41. Kc3 Ke4 42. Kb4 Kd6 43. Ka4 Kd3 44. Ka5 Ke4 45. b8=K Ke7 46. Kc7 Ke6 47. Kc6) 41. bxc8=R f1=R?? { (0.94 → Mate in 3) Checkmate is now unavoidable. Kg3 was best. } (41... Kg3 42. Kc2) 42. Rc1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kd1 was best. } (42. Kd1 Rxd1 43. Rd8 Rxd8 44. a8=Q Rxa8#) 42... Rxc1 43. Kxc1 Kf3 44. Kb1 Ke4 45. Ka1 Kd5 46. Kb2 Kc6 47. a8=R Kc7 48. Ra1 Kb7 49. Ka2 Ka6 50. Ka3 Kb6 51. Re1 Kc6 52. Rg1 Kd5 53. Ka4 Kd4 54. Rb1?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ka5 was best. } (54. Ka5 Ke4 55. Rh1 Kd4 56. Rf1 Kd5 57. Ka6 Ke4 58. Rf5 Kxf5 59. Ka7 Ke4 60. Ka8 Kd3) 54... Kd3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kc4 was best. } (54... Kc4 55. Kb4 Kxb4 56. Rxb4#) 55. Rb6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ka5 was best. } (55. Ka5 Kd2 56. Rb6 Ke1 57. Kb4 Kf1 58. Kc5 Ke2 59. Rh6 Kf2 60. Rh8 Ke2 61. Kd6 Ke3) 55... Kd4?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kc4 was best. } (55... Kc4 56. Rb5 Kxb5 57. Kxb5#) 56. Rb7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ka5 was best. } (56. Ka5 Ke3 57. Rb1 Kf4 58. Rh1 Ke4 59. Kb6 Kd3 60. Rh7 Kd2 61. Kc5 Kc2 62. Rh8 Kd2) 56... Kd5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kc4 was best. } (56... Kc4 57. Kb5 Kxb5 58. Rxb5#) 57. Rb2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rf7 was best. } (57. Rf7 Kd4 58. Ka5 Kd5 59. Rh7 Kd4 60. Rh6 Kd3 61. Rh1 Ke4 62. Kb6 Kd3 63. Rh7 Kd2) 57... Kd4?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kc4 was best. } (57... Kc4 58. Ka5 Kb3 59. Rxb3#) 58. Ka5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rf2 was best. } (58. Rf2 Ke3 59. Kb5 Kxf2 60. Kc6 Ke2 61. Kb7 Ke1 62. Kc7 Kd1 63. Kd6 Kd2 64. Kc7 Kd1) 58... Kd3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kc5 was best. } (58... Kc5 59. Kb6 Kxb6 60. Rxb6#) 59. Rb6 Kd4 60. Rh6 Ke5 61. Rh3 Ke4 62. Rh7 Kd5 63. Rh1 Kd4 64. Rf1 Ke4 65. Rh1 Kf4 66. Kb6 Kg4 67. Rb1 Kf5 68. Kc6 Kf4 69. Rc1 Ke3 70. Kd7 Kd3 71. Rg1 Ke2 72. Rg5 Kf3 73. Rc5 Ke3 74. Kd8 Ke4 75. Rc1 Kd4 76. Ra1 Kc5 77. Rf1 Kd5 78. Rh1 Ke5 79. Rh8 Kd5 80. Rg8 Ke5 81. Rh8 Kd5 82. Rh7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rh1 was best. } (82. Rh1 Ke4 83. Kd7 Kf4 84. Rb1 Kf3 85. Kc6 Kg4 86. Kd5 Kg3 87. Kd6 Kg4 88. Kc6 Kf4) 82... Ke5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kd6 was best. } (82... Kd6 83. Kc7 Kxc7 84. Rxc7#) 83. Rh2 Kd5 84. Rb2 Kc4 85. Ra2 Kb5 86. Re2 Kc5 87. Ra2 Kb5 88. Re2 Kc5 89. Re1 Kd4 90. Rf1 Kd5 91. Rh1 Ke5 92. Rh2 Kd5 93. Rh3 Ke5 94. Rg3 Kd5 95. Rg8 Ke5 96. Rg7 Kd5 97. Rg1 { The game is a draw. } 1/2-1/2
Computer analysisMove timesFEN & PGN
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