Chess-Online
 
FEN
[Event "Weekly Antichess Arena"] [Site "https://live.chess-online.com/CSesxLBj"] [Date "2020.12.17"] [White "Trezvenik2"] [Black "DrNix"] [Result "0-1"] [UTCDate "2020.12.17"] [UTCTime "17:29:13"] [WhiteElo "1381"] [BlackElo "1394"] [WhiteRatingDiff "-89"] [BlackRatingDiff "+63"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e3 g6?? { (0.95 → 13.81) Blunder. b5 was best. } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Qh5 Na6 5. Qxh7 Rxh7 6. g4) 2. Ba6 bxa6 3. Qg4?? { (13.75 → 1.57) Blunder. Qh5 was best. } (3. Qh5 gxh5 4. g4 hxg4 5. Nf3 gxf3 6. Kf1 f5 7. e4 fxe4 8. a4 h5 9. c4 Bh6) 3... f5?? { (1.57 → 18.01) Blunder. Bg7 was best. } (3... Bg7 4. Qxg6) 4. Qxf5 gxf5 5. e4 fxe4 6. Nf3?? { (8.82 → 2.90) Blunder. Nh3 was best. } (6. Nh3 e3) 6... exf3 7. gxf3 Nf6?! { (3.45 → 4.92) Inaccuracy. e6 was best. } (7... e6) 8. f4?? { (4.92 → 0.31) Blunder. Na3 was best. } (8. Na3) 8... a5?? { (0.31 → 2.35) Blunder. e5 was best. } (8... e5 9. fxe5) 9. b4 axb4 10. Na3?? { (2.68 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } (10. Ba3 bxa3) 10... bxa3 11. Bxa3 c5?? { (Mate in 13 → -2.32) Lost forced checkmate sequence. Ng4 was best. } (11... Ng4 12. Bxe7 Nxh2 13. Rxh2 Qxe7 14. Rxh7 Qxe1 15. Rxh8 Qxd2 16. Rxf8 Qxf2 17. Rxe8 Qxf4 18. Rxc8) 12. Bxc5 Qb6?? { (-2.23 → Mate in 9) Checkmate is now unavoidable. Bh6 was best. } (12... Bh6 13. Bxe7 Bxf4 14. Bxf6 Bxh2 15. Rxh2 Qxf6 16. Rxh7 Qxa1 17. Rxh8 Qxe1 18. Rxe8 Qxe8 19. c3) 13. Bxe7?? { (Mate in 9 → 4.91) Lost forced checkmate sequence. Bxb6 was best. } (13. Bxb6 axb6 14. Rd1 Rxa2 15. Ke2 Rxc2 16. d4 Rxe2 17. Rd3 Rxf2 18. Rg1 Rxf4 19. Ra3 Rxd4) 13... Qxf2 14. Bxf6?? { (6.43 → Mate in 9) Checkmate is now unavoidable. Kxf2 was best. } (14. Kxf2 Kxe7) 14... Qxd2 15. Bxh8 Qxe1 16. Rhxe1 Na6 17. Rxe8 Nb8 18. Rxc8 Be7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Bd6 was best. } (18... Bd6 19. Rxb8 Bxf4 20. Rxa8 Bxh2 21. Rxa7 Bf4 22. Rxd7 Bd6 23. Rxd6 h6 24. Rxh6#) 19. Rxb8 Rxb8 20. Rb1 Rxb1 21. Bf6?? { (Mate in 5 → -0.52) Lost forced checkmate sequence. Ba1 was best. } (21. Ba1 Rxa1 22. h3 Rxa2 23. h4 Rxc2 24. f5 Bxh4 25. f6 Bxf6#) 21... Bxf6 22. c3 Bxc3 23. a4?? { (-0.83 → Mate in 8) Checkmate is now unavoidable. f5 was best. } (23. f5 d5 24. a4 d4 25. f6 Bb2 26. a5 Rg1 27. a6 Rb1 28. h4 d3 29. h5 Bxf6) 23... Rb5 24. axb5 a6 25. bxa6 d6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Be5 was best. } (25... Be5 26. fxe5 d6 27. exd6 h5 28. a7 h4 29. a8=Q h3 30. Qg2 hxg2 31. d7 g1=R 32. h4) 26. f5 d5?? { (-0.01 → Mate in 15) Checkmate is now unavoidable. Bb4 was best. } (26... Bb4 27. a7 d5 28. a8=K h5 29. Kb7 h4 30. h3 d4 31. Kc7 d3 32. Kd8 Be7 33. Kxe7) 27. f6 Bxf6 28. h4 Bxh4 29. a7 d4 30. a8=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. a8=B was best. } (30. a8=B d3 31. Be4 h5 32. Bxd3 Be7 33. Be2 h4 34. Bg4 Bb4 35. Bc8 Ba3 36. Bb7 Bc5) 30... Bd8 31. Rxd8 h5 32. Rxd4 h4 33. Rxh4# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting