Chess-Online
 
FEN
[Event "Rated Antichess game"] [Site "https://live.chess-online.com/U5bJh8YR"] [Date "2020.12.26"] [White "M51"] [Black "DoubleDamage"] [Result "1-0"] [UTCDate "2020.12.26"] [UTCTime "19:25:40"] [WhiteElo "1500"] [BlackElo "1700"] [WhiteRatingDiff "+405"] [BlackRatingDiff "-74"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3) 1... b5 2. Bxb5 Ba6?? { (Mate in 15 → 5.13) Lost forced checkmate sequence. Nf6 was best. } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxf7 e5 7. Bxd2 Bb4 8. Bxb4 Re8 9. Bxe8) 3. Bxd7 Qxd7 4. Qh5?? { (5.09 → 2.45) Blunder. c4 was best. } (4. c4 Bxc4) 4... Qxd2 5. Qxf7?? { (2.94 → -1.76) Blunder. Kxd2 was best. } (5. Kxd2 Bd3) 5... Qxc1?! { (-1.76 → -0.99) Inaccuracy. Qxc2 was best. } (5... Qxc2 6. Qxg8 Qxe4 7. Qxf8 Rxf8 8. Ne2 Qxb1 9. Rxb1 Rxf2 10. Kxf2 Bxe2 11. Kxe2 g5 12. Bxg5) 6. Qxe7?! { (-0.99 → -1.78) Inaccuracy. Qxe8 was best. } (6. Qxe8 Qxe1 7. Qxe7 Nxe7 8. e5 Qxb1 9. Rxb1 Bd3 10. cxd3 Nc8 11. b4 Bxb4 12. Rxb4 Rf8) 6... Qxb1?? { (-1.78 → Mate in 11) Checkmate is now unavoidable. Nxe7 was best. } (6... Nxe7 7. e5 Qxb1 8. Rxb1 Bf1 9. Kxf1 Nc8 10. b4 Bxb4 11. Rxb4 c5 12. Rxb8 Rxb8 13. Ne2) 7. Qxc7?? { (Mate in 11 → -1.15) Lost forced checkmate sequence. Rxb1 was best. } (7. Rxb1 Nxe7 8. c4 Bxc4 9. g4 Bxa2 10. h4 Bxb1 11. h5 Bxe4 12. h6 Bxh1 13. hxg7 Bxg7) 7... Qxc2 8. Qxa7?? { (-1.06 → Mate in 12) Checkmate is now unavoidable. Qxg7 was best. } (8. Qxg7 Qxb2) 8... Rxa7?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxb2 was best. } (8... Qxb2 9. Qxa6 Qxa1 10. Qxa8 Qxe1 11. Qxb8 Qxf2 12. Qxe8 Qxg1 13. Qxf8 Qxh2 14. Qxg7 Qxg2 15. Qxh8) 9. Kd1?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Kd2 was best. } (9. Kd2 Qxd2 10. Ne2 Qxb2 11. Rac1 Qxa2 12. Rhd1 Qxe2 13. Rc3 Qxe4 14. g4 Qxg4 15. Rd6 Bxd6) 9... Qxd1 10. Rxd1 Bd3?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kd8 was best. } (10... Kd8 11. Rxd8 Nc6 12. Rxf8 Nge7 13. Rxh8 h5 14. Rxh5 Na5 15. Rxa5 Rd7 16. Rxa6 Rd6 17. Rxd6) 11. Rxd3 Rxa2 12. Rd8?? { (Mate in 7 → Mate in 15) Lost forced checkmate sequence. Nf3 was best. } (12. Nf3 Rxb2 13. Ne5 Rxf2 14. Rd5 Rxg2 15. Nc6 Rxh2 16. Rxh2 Nxc6 17. Rxh7 Rxh7 18. Re5 Nxe5#) 12... Kxd8?? { (Mate in 15 → Mate in 6) Lost forced checkmate sequence. Rxb2 was best. } (12... Rxb2 13. Rxe8 Rxf2 14. Rxf8 Rxg2 15. Rxg8 Rxg8 16. Nf3 Rxh2 17. Nxh2 Rd8 18. Rd1 Rxd1 19. e5) 13. Nf3 Rxb2 14. Rb1?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rc1 was best. } (14. Rc1 Rxf2 15. Ne5 Rxg2 16. Nd3 Rxh2 17. Rc6 Nxc6 18. Ne5 Nxe5#) 14... Rxf2 15. Rxb8 Rxf3 16. Rxd8 Nf6 17. Rxf8 Rxf8 18. gxf3 Nxe4 19. fxe4 Rf5?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rf6 was best. } (19... Rf6 20. e5 Rg6 21. e6 Rxe6 22. h3 Ra6 23. h4 g5 24. hxg5 Rh6 25. gxh6#) 20. exf5 g6 21. fxg6 hxg6 22. h3 g5 23. h4 gxh4# { Game ends by variant rule. } 1-0
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting