Chess-Online
 
FEN
[Event "Casual King of the Hill game"] [Site "https://live.chess-online.com/UPxFFrVV"] [Date "2023.02.20"] [White "user_355892"] [Black "lichess AI level 2"] [Result "1-0"] [UTCDate "2023.02.20"] [UTCTime "16:14:58"] [WhiteElo "1500"] [BlackElo "?"] [Variant "King of the Hill"] [TimeControl "-"] [ECO "C46"] [Opening "Four Knights Game"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e4 e5 2. Nc3 Nc6 3. Nf3 Nf6 { C46 Four Knights Game } 4. Ke2?? { (0.48 → -2.34) Blunder. d4 was best. } (4. d4 exd4 5. Nxd4 Bb4 6. Bg5 h6 7. Bh4 Qe7 8. f3 d5 9. Bb5 Bd7 10. Bxc6 Bxc6) 4... d6?? { (-2.34 → 0.66) Blunder. d5 was best. } (4... d5 5. exd5 Nxd5 6. Ke1 Nxc3 7. bxc3 Bg4 8. d4 Qe7 9. Be2 O-O-O 10. d5 Bxf3 11. gxf3) 5. Nxe5?? { (0.66 → -5.10) Blunder. d4 was best. } (5. d4) 5... Ke7?? { (-5.10 → 3.95) Blunder. dxe5 was best. } (5... dxe5) 6. Ke3?? { (3.95 → -5.61) Blunder. Nxc6+ was best. } (6. Nxc6+) 6... g6?? { (-5.61 → Mate in 2) Checkmate is now unavoidable. dxe5 was best. } (6... dxe5 7. d3) 7. Nxf7?? { (Mate in 2 → -4.53) Lost forced checkmate sequence. Nxc6+ was best. } (7. Nxc6+ bxc6 8. Kd4#) 7... Qe8?? { (-4.53 → 0.00) Blunder. Kxf7 was best. } (7... Kxf7 8. d4) 8. e5?? { (0.00 → -7.76) Blunder. Bc4 was best. } (8. Bc4 Ng4+ 9. Kf4 Be6 10. Bxe6 Nxf2 11. Qf1 Kxe6 12. Qc4+ Kf6 13. Nd5+ Kxf7 14. Nxc7+ Kf6) 8... dxe5?? { (-7.76 → -2.82) Blunder. Kxf7 was best. } (8... Kxf7) 9. Ne4?? { (-2.82 → -14.73) Blunder. Bc4 was best. } (9. Bc4 Bf5) 9... Nd5+ 10. Kf3 Nd4+ 11. Kg3 Kxf7?! { (-13.96 → -6.06) Inaccuracy. Nf6 was best. } (11... Nf6 12. Nfg5 Nh5+ 13. Qxh5 gxh5 14. f3 h6 15. b3 hxg5 16. Bb2 Qf7 17. Kf2 Qf4 18. Bd3) 12. Bc4 Bh6?! { (-6.19 → -4.33) Inaccuracy. Be6 was best. } (12... Be6) 13. Bxd5+ Kg7? { (-3.80 → -2.05) Mistake. Be6 was best. } (13... Be6 14. Bxe6+) 14. Nf6?? { (-2.05 → Mate in 2) Checkmate is now unavoidable. d3 was best. } (14. d3) 14... Qb5?! { (Mate in 2 → -11.89) Lost forced checkmate sequence. Bf4+ was best. } (14... Bf4+ 15. Kh4 g5#) 15. c3?! { (-11.89 → Mate in 7) Checkmate is now unavoidable. f3 was best. } (15. f3 Kxf6) 15... Nf5+?! { (Mate in 7 → -34.30) Lost forced checkmate sequence. Bf4+ was best. } (15... Bf4+ 16. Kh4 g5+ 17. Kh5 Kxf6 18. Qa4 Bg4+ 19. Kxg4 h5+ 20. Kh3 g4+ 21. Kh4 Nf5#) 16. Kf3?! { (-34.30 → Mate in 5) Checkmate is now unavoidable. Kh3 was best. } (16. Kh3) 16... Nd6? { (Mate in 5 → -7.18) Lost forced checkmate sequence. Qd3+ was best. } (16... Qd3+ 17. Kg4 Ne3+ 18. Kg3 Bf4+ 19. Kh4 g5+ 20. Kh5 Qg6#) 17. c4 Qc5?? { (-24.67 → 6.09) Blunder. Kxf6 was best. } (17... Kxf6 18. Qe1 e4+ 19. Qxe4 Bg4+ 20. Kxg4 Nxe4 21. f4 Qd7+ 22. Kf3 Qf5 23. d3 Ng5+ 24. Ke3) 18. Ne4?? { (6.09 → -15.09) Blunder. d4 was best. } (18. d4) 18... Qb6?? { (-15.09 → 0.31) Blunder. Rf8+ was best. } (18... Rf8+ 19. Ke2) 19. c5?! { (0.31 → -0.57) Inaccuracy. Nxd6 was best. } (19. Nxd6 Qd4) 19... Qb4?? { (-0.57 → 3.03) Blunder. Qb5 was best. } (19... Qb5 20. d3) 20. a3?? { (3.03 → -14.25) Blunder. cxd6 was best. } (20. cxd6 Rf8+) 20... Rf8+?? { (-14.25 → -2.16) Blunder. Qd4 was best. } (20... Qd4) 21. Ke2 Bg4+?? { (-1.80 → 2.75) Blunder. Qd4 was best. } (21... Qd4 22. cxd6) 22. Kd3?? { (2.75 → -31.62) Blunder. f3 was best. } (22. f3 Qb5+) 22... Rf3+?? { (-31.62 → 0.90) Blunder. Qd4+ was best. } (22... Qd4+) 23. Kc2?? { (0.90 → -6.95) Blunder. gxf3 was best. } (23. gxf3 Qd4+) 23... Rc3+?? { (-6.95 → 11.17) Blunder. Qa4+ was best. } (23... Qa4+) 24. dxc3 Qa4+ 25. b3 Bxd1+ 26. Kxd1?? { (10.17 → -4.56) Blunder. Rxd1 was best. } (26. Rxd1) 26... Qa5? { (-4.56 → -2.43) Mistake. Qb5 was best. } (26... Qb5 27. Ke1 Nxe4 28. Bxe4 Bxc1 29. Rxc1 Rd8 30. Rd1 Rxd1+ 31. Kxd1 Kf6 32. b4 Qc4 33. Re1) 27. Ke2 Qb5+?? { (-2.48 → 6.49) Blunder. Nxe4 was best. } (27... Nxe4) 28. Kf3?? { (6.49 → -29.32) Blunder. c4 was best. } (28. c4 Qxb3) 28... Nf5?? { (-29.32 → 0.00) Blunder. Qd3+ was best. } (28... Qd3+) 29. Nd6?? { (0.00 → -23.03) Blunder. Bxh6+ was best. } (29. Bxh6+ Kxh6 30. Rad1 Nh4+ 31. Kg3 Nf5+) 29... cxd6?? { (-23.03 → Mate in 1) Checkmate is now unavoidable. Qd3+ was best. } (29... Qd3+) 30. Ke4# { Game ends by variant rule. } 1-0
Computer analysisMove timesFEN & PGN
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