Chess-Online
 
FEN
[Event "Gurten01 Arena"] [Site "https://live.chess-online.com/aShFF2sM"] [Date "2018.08.21"] [White "Shlavik"] [Black "Котенька"] [Result "0-1"] [UTCDate "2018.08.21"] [UTCTime "17:19:49"] [WhiteElo "1275"] [BlackElo "1594"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. c3?? { (0.15 → -2.49) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxf2) 1... e6 2. Nf3?? { (-2.32 → Mate in 15) Checkmate is now unavoidable. b4 was best. } (2. b4 Bxb4) 2... Bb4 3. cxb4 c5 4. bxc5 Qg5?? { (Mate in 13 → 1.07) Lost forced checkmate sequence. e5 was best. } (4... e5 5. Nxe5 Qg5 6. Nxd7 Qxg2 7. Nxb8 Rxb8 8. Bxg2 Be6 9. Bxb7 Bxa2 10. Rxa2 Rxb7 11. Rxa7) 5. Nxg5 d6 6. Nxf7?? { (-0.48 → Mate in 11) Checkmate is now unavoidable. cxd6 was best. } (6. cxd6 Kd8 7. Nxh7 Rxh7 8. d7 Rxh2 9. Rxh2 Nxd7 10. Qa4 b6 11. Qxd7 Kxd7 12. Kd1 Ne7) 6... Kxf7?? { (Mate in 11 → -0.26) Lost forced checkmate sequence. dxc5 was best. } (6... dxc5 7. Nxh8 Kf7 8. Nxf7 e5 9. Nxe5 Bh3 10. gxh3 Nd7 11. Nxd7 a5 12. Nxc5 Ne7 13. Nxb7) 7. cxd6 Ne7?? { (-0.33 → 1.64) Blunder. b6 was best. } (7... b6 8. Qc2) 8. dxe7 Kxe7 9. b4?? { (1.02 → -0.81) Blunder. Qc2 was best. } (9. Qc2) 9... a5?? { (-0.81 → Mate in 21) Checkmate is now unavoidable. Nd7 was best. } (9... Nd7 10. Qc2) 10. bxa5 Rxa5 11. Bb2?? { (4.40 → Mate in 9) Checkmate is now unavoidable. Qc2 was best. } (11. Qc2 Rxa2 12. Qxh7 Rxh7 13. Rxa2 Rxh2 14. Rxh2 b5 15. Kd1 Bd7 16. Ra4 bxa4 17. Na3 Bb5) 11... Rxa2 12. Rxa2 e5 13. Bxe5 h5 14. Bxg7 h4 15. Bxh8 Kf6 16. Bxf6 b5?? { (Mate in 4 → 0.38) Lost forced checkmate sequence. Bf5 was best. } (16... Bf5 17. Bxh4 Bxb1 18. Qxb1 b6 19. Qxb6 Nc6 20. Qxc6#) 17. Bxh4 Bh3 18. gxh3 Na6 19. Rxa6 b4 20. Nc3?? { (0.62 → Mate in 1) Checkmate is now unavoidable. Qc1 was best. } (20. Qc1 b3 21. Qc8 b2 22. Ra1 bxa1=B 23. Bf6 Bxf6 24. Qd8 Bxd8 25. d4 Bh4 26. Kd2 Bxf2) 20... bxc3 21. dxc3# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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