Chess-Online
 
FEN
[Event "Ag (47)"] [Site "https://live.chess-online.com/gXS41j4c"] [Date "2018.05.12"] [White "pokemon222"] [Black "roon"] [Result "0-1"] [UTCDate "2018.05.12"] [UTCTime "21:56:09"] [WhiteElo "1932"] [BlackElo "1613"] [WhiteRatingDiff "-43"] [BlackRatingDiff "+127"] [Variant "Antichess"] [TimeControl "240+7"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. Kf1?? { (2.18 → -2.03) Blunder. d3 was best. } (4. d3) 4... Bxf1 5. Qxf1 Qb8?! { (-1.32 → -0.73) Inaccuracy. a6 was best. } (5... a6 6. Qxa6 Rxa6 7. a3 Rxa3 8. bxa3 c5 9. Nc3 c4 10. Nge2 Nb8 11. Rb1 Qxd2 12. Rxb8) 6. Qb5?! { (-0.73 → -1.38) Inaccuracy. b3 was best. } (6. b3 Qxb3 7. cxb3 Rc8 8. Qc4 Rb8 9. Qxf7 Rxb3 10. Qxe8 Rxb1 11. Qxf8 Nxf8 12. Rxb1 Nd7) 6... Qxb5 7. b4 Qxb4 8. Bb2?? { (-0.91 → -9.81) Blunder. Ne2 was best. } (8. Ne2 Qxb1) 8... Qxd2 9. Nxd2? { (-7.82 → Mate in 11) Checkmate is now unavoidable. Bxg7 was best. } (9. Bxg7 Qxf2) 9... g6 10. Bxh8 Bg7 11. Bxg7 Ne5 12. Bxe5 Rb8 13. Bxc7 Rb1 14. Rxb1 a5 15. Bxa5 Kd8 16. Bxd8 Nh6 17. Bxe7 f6 18. Bxf6 Nf7?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. g5 was best. } (18... g5 19. Bxg5 Ng4 20. Bh4 Nxf2 21. Bxf2 h5 22. g4 hxg4 23. a3 g3 24. hxg3#) 19. Bd8 Nxd8 20. Rb7 Nxb7 21. Ne2 Nd8 22. Nc4?? { (Mate in 12 → 2.77) Lost forced checkmate sequence. e4 was best. } (22. e4 g5 23. Nc4 g4 24. g3 h5 25. f3 gxf3 26. Rb1 fxe2 27. g4 hxg4 28. h3 gxh3) 22... h6?? { (2.77 → Mate in 11) Checkmate is now unavoidable. Ne6 was best. } (22... Ne6 23. Nd4) 23. Re1?? { (Mate in 11 → 2.50) Lost forced checkmate sequence. e4 was best. } (23. e4 g5 24. g3 Ne6 25. Nd4 Nxd4 26. Nb2 Nxc2 27. a3 Nxa3 28. Nc4 Nxc4 29. e5 Nxe5) 23... g5?? { (2.50 → Mate in 11) Checkmate is now unavoidable. Ne6 was best. } (23... Ne6) 24. e4 g4 25. g3 h5 26. f3 gxf3 27. Rd1?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rb1 was best. } (27. Rb1 fxe2 28. g4 hxg4 29. h3 gxh3 30. Rb7 Nxb7 31. Nd6 Nxd6 32. c3 Nxe4 33. a3 Nxc3) 27... fxe2 28. Rxd8 e1=N?? { (0.00 → Mate in 6) Checkmate is now unavoidable. h4 was best. } (28... h4 29. gxh4 e1=K 30. Rd1 Kxd1 31. Nb2 Kxc2 32. e5 Kxb2 33. h5 Kxa2 34. e6 Kb3 35. e7) 29. g4?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Nd2 was best. } (29. Nd2 Nxc2 30. a3 Nxa3 31. Nc4 Nxc4 32. Rd6 Nxd6 33. h3 Nxe4 34. h4 Nxg3#) 29... Nxc2 30. gxh5 Ne3 31. Nxe3# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting