Chess-Online
 
FEN
[Event "Casual Antichess game"] [Site "https://live.chess-online.com/x6AQy2zZ"] [Date "2024.01.06"] [White "lichess AI level 5"] [Black "huzin"] [Result "0-1"] [UTCDate "2024.01.06"] [UTCTime "19:34:21"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "480+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. h3?? { (0.15 → -3.68) Blunder. e3 was best. } (1. e3) 1... f6?? { (-3.68 → 3.68) Blunder. Nh6 was best. } (1... Nh6 2. g3) 2. h4?? { (3.68 → -4.40) Blunder. d3 was best. } (2. d3 f5) 2... g5?? { (-4.40 → 3.55) Blunder. h6 was best. } (2... h6 3. Rh3) 3. hxg5 fxg5 4. Rxh7 Rxh7 5. Nh3?? { (4.03 → 0.17) Blunder. f4 was best. } (5. f4 gxf4) 5... Rxh3 6. gxh3 g4?! { (0.00 → 0.65) Inaccuracy. Kf7 was best. } (6... Kf7 7. e3) 7. hxg4 b6?? { (0.54 → Mate in 14) Checkmate is now unavoidable. Bh6 was best. } (7... Bh6) 8. d3 Nh6 9. Bxh6 Bxh6 10. f4 Bxf4 11. Qc1 Bxc1 12. Nc3 Bxb2 13. Nd1 Bxa1 14. Nb2 Bxb2 15. Kf2?? { (Mate in 9 → 0.99) Lost forced checkmate sequence. d4 was best. } (15. d4 Bxd4 16. e3 Bxe3 17. Ba6 Nxa6 18. g5 Bxg5 19. Kd2 Bxd2 20. c3 Bxc3 21. a4 b5) 15... Ba3 16. Ke3?! { (1.08 → 0.37) Inaccuracy. Kg3 was best. } (16. Kg3 Ba6 17. Kf2 Bxd3 18. exd3 Qc8 19. g5 a5 20. Ke3 b5 21. Kd2 Bc1 22. Kxc1 a4) 16... Na6?? { (0.37 → 2.00) Blunder. Bb7 was best. } (16... Bb7 17. Bg2) 17. c4?? { (2.00 → -1.05) Blunder. Kf3 was best. } (17. Kf3) 17... b5 18. cxb5 Rb8 19. bxa6 Bxa6 20. Ke4? { (-0.82 → -2.18) Mistake. g5 was best. } (20. g5 Bxd3) 20... Bxd3 21. Kxd3 a5?! { (-1.83 → -1.15) Inaccuracy. Rb7 was best. } (21... Rb7) 22. Bg2?? { (-1.15 → Mate in 8) Checkmate is now unavoidable. Ke3 was best. } (22. Ke3 Rb7) 22... Rb3 23. axb3 a4 24. bxa4 Qa8 25. Bxa8 d5 26. Bxd5 e6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. c6 was best. } (26... c6 27. Bxc6 Bb2 28. Bxe8 Bd4 29. Kxd4 e5 30. Kxe5#) 27. Bxe6 Kd7 28. Bxd7 c6 29. Bxc6 Bd6 30. e4 Bf8 31. a5 Ba3 32. a6 Bf8 33. Kd2 Bd6 34. Bd7 Be5 35. Ke2 Bc7 36. Kd2 Bd6 37. Bb5 Be5 38. Ke2 Bc7 39. Bc6 Bf4?! { (0.26 → 0.83) Inaccuracy. Bd6 was best. } (39... Bd6 40. Be8 Be5 41. Bb5 Bb8 42. Kd2 Be5 43. Ke1 Bc7 44. Bc6 Be5 45. Kd1 Bb8 46. Bd7) 40. Kd2 Bxd2 41. a7?! { (0.83 → 0.15) Inaccuracy. e5 was best. } (41. e5 Bc3 42. e6 Bd4 43. Bf3 Bb2 44. a7 Be5 45. a8=B Bb8 46. g5 Be5 47. g6 Bd4) 41... Ba5 42. e5 Bd8?! { (0.03 → 0.83) Inaccuracy. Bc7 was best. } (42... Bc7 43. Bf3 Bxe5 44. a8=B Bd4 45. Bad5 Be5 46. Be2 Bd4 47. Ba2 Be5 48. Bb1 Bd4 49. Bed3) 43. g5?! { (0.83 → 0.15) Inaccuracy. e6 was best. } (43. e6 Bc7 44. a8=B Bd8 45. Bb5 Be7 46. Be4 Bf8 47. Bc4 Be7 48. Be2 Bd8 49. B2d3 Be7) 43... Bxg5 44. a8=K?? { (0.15 → Mate in 1) Checkmate is now unavoidable. e6 was best. } (44. e6 Bf4 45. a8=B Bc7 46. Bg2 Ba5 47. Bf1 Bc7 48. Bd3 Bb6 49. Bde4 Ba5 50. Bb1 Bc7) 44... Bf6 45. exf6# { Game ends by variant rule. } 0-1
Computer analysisMove timesFEN & PGN
Reconnecting