Chess-Online
 
FEN
[Event "Ag (47)"] [Site "https://live.chess-online.com/GsK2MB5P"] [Date "2018.05.12"] [White "дaнмep"] [Black "Gurten01"] [Result "0-1"] [UTCDate "2018.05.12"] [UTCTime "18:45:39"] [WhiteElo "1744"] [BlackElo "1380"] [WhiteRatingDiff "-152"] [BlackRatingDiff "+175"] [Variant "Antichess"] [TimeControl "240+7"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e3 b5 2. Bxb5 Bb7?? { (0.95 → 5.99) Blunder. e6 was best. } (2... e6) 3. Bxd7 Bxg2 4. Bxe8 Bxh1 5. Bxf7 Qxd2 6. Bxg8?? { (4.97 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } (6. Bxd2 Bf3) 6... Rxg8 7. Bxd2 Bf3?? { (Mate in 9 → 4.92) Lost forced checkmate sequence. h5 was best. } (7... h5 8. Qxh5 a5 9. Bxa5 Rxa5 10. Qxa5 g6 11. Qxc7 e6 12. Qxb8 Be7 13. Qxg8 e5 14. Qxg6) 8. Qxf3 a5?? { (4.17 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } (8... Nd7) 9. Qxa8?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Bxa5 was best. } (9. Bxa5 Rxa5 10. Qxf8 Rxf8 11. Kd2 Rxf2 12. Na3 Rxa3 13. bxa3 Rxd2 14. Rf1 Rxc2 15. e4 Rxa2) 9... e5 10. Qxa5 Bb4?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. e4 was best. } (10... e4 11. Qxc7 Nd7 12. Qxd7 g6 13. Qxh7 Rh8 14. Qxg6 Rxh2 15. Qxe4 Rxf2 16. Kxf2 Be7 17. Qxe7#) 11. Qxc7 Bxd2 12. Nxd2? { (Mate in 11 → 7.60) Lost forced checkmate sequence. Qxg7 was best. } (12. Qxg7 Bxe1 13. Qxg8 Bxf2 14. Qxh7 Bxg1 15. Qd7 Nxd7 16. h4 Bxe3 17. Nd2 Bxd2 18. b4 Bxb4) 12... Na6? { (7.60 → Mate in 9) Checkmate is now unavoidable. Rd8 was best. } (12... Rd8) 13. Qxg7 Rxg7 14. f4?? { (Mate in 8 → 2.07) Lost forced checkmate sequence. c3 was best. } (14. c3 Rxg1 15. Ke2 Rxa1 16. a4 Rxa4 17. Nc4 Rxc4 18. b3 Rxc3 19. e4 Rxb3 20. h3 Rxh3) 14... Rxg1 15. fxe5 Rxe1 16. Rxe1 Nc5?? { (1.45 → Mate in 8) Checkmate is now unavoidable. Nc7 was best. } (16... Nc7 17. b4) 17. Nb3?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. a4 was best. } (17. a4 Nxa4 18. e6 Nxb2 19. Rd1 Nxd1 20. e7 Nxe3 21. e8=Q Nxc2 22. Qe1 Nxe1 23. Nf3 Nxf3) 17... Nxb3 18. axb3 h5 19. Rg1 h4 20. Rg3 hxg3 21. hxg3# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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