Chess-Online
 
FEN
[Event "Rated Antichess game"] [Site "https://live.chess-online.com/PjzCDkSd"] [Date "2019.04.14"] [White "Masic_Koteikin"] [Black "nuces"] [Result "1-0"] [UTCDate "2019.04.14"] [UTCTime "19:13:54"] [WhiteElo "2289"] [BlackElo "1600"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-1"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e3 a6?? { (1.37 → 3.81) Blunder. b5 was best. } (1... b5 2. Bxb5) 2. Bxa6 Rxa6?? { (4.24 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Kf1 c5 6. b4 cxb4 7. Ba3 bxa3 8. Nxa3 a5 9. e4) 3. Qh5?? { (Mate in 16 → 5.38) Lost forced checkmate sequence. Qf3 was best. } (3. Qf3 Rxa2 4. Rxa2 h5 5. Qxb7 Bxb7 6. g3 Bxh1 7. g4 hxg4 8. Ne2 Rxh2 9. e4 Bxe4) 3... Rxa2 4. Rxa2 f6?? { (5.62 → Mate in 17) Checkmate is now unavoidable. Na6 was best. } (4... Na6 5. Rxa6) 5. Qxh7 Rxh7 6. Ra6 Rxh2 7. Rxh2 bxa6 8. Rh6?? { (18.87 → 3.14) Blunder. Nf3 was best. } (8. Nf3) 8... gxh6? { (3.14 → 5.43) Mistake. Nxh6 was best. } (8... Nxh6 9. e4) 9. Na3?? { (5.43 → 2.37) Blunder. e4 was best. } (9. e4 f5 10. exf5 a5 11. c4 Kf7 12. Na3 a4 13. Kd1 c6 14. f6 Kxf6 15. c5 Kg6) 9... e6?? { (2.37 → Mate in 9) Checkmate is now unavoidable. c5 was best. } (9... c5 10. Nb1) 10. b4 Bxb4 11. Nb5 Bxd2 12. Kxd2 axb5 13. Nh3?? { (Mate in 10 → -0.03) Lost forced checkmate sequence. e4 was best. } (13. e4 Ne7 14. Nh3 f5 15. exf5 exf5 16. f4 Nec6 17. c4 bxc4 18. g4 fxg4 19. Ke3 gxh3) 13... Ne7?? { (-0.03 → Mate in 9) Checkmate is now unavoidable. b4 was best. } (13... b4 14. Kd3) 14. Ng5?? { (Mate in 9 → -2.79) Lost forced checkmate sequence. e4 was best. } (14. e4 f5 15. exf5 exf5 16. f4 Nec6 17. c4 bxc4 18. g4 fxg4 19. Ke3 gxh3 20. Kd4 Nxd4) 14... fxg5 15. e4 g4 16. g3?? { (-2.23 → -8.20) Blunder. f3 was best. } (16. f3) 16... Nf5?? { (-8.20 → -3.45) Blunder. d5 was best. } (16... d5) 17. exf5 exf5 18. f3 gxf3 19. g4 fxg4 20. c3?! { (-3.52 → -5.22) Inaccuracy. c4 was best. } (20. c4) 20... b4 21. cxb4 c5?? { (-5.12 → -1.33) Blunder. d5 was best. } (21... d5 22. Ba3 f2 23. Ke1 fxe1=K 24. Bb2 Nd7 25. Bd4 Qf6 26. Bxf6 Nxf6 27. b5 Ba6 28. bxa6) 22. bxc5 Qb6 23. cxb6 Bb7?! { (-1.98 → -0.96) Inaccuracy. g3 was best. } (23... g3) 24. Bb2? { (-0.96 → -2.07) Mistake. Ke2 was best. } (24. Ke2 fxe2 25. Bxh6 Kd8 26. Bf8 Kc8 27. Be7 Kd8 28. Bxd8 d5 29. Bc7 Bc8 30. Bxb8 d4) 24... Kd8 25. Kc3? { (-2.06 → -3.60) Mistake. Ke2 was best. } (25. Ke2 fxe2) 25... Kc7?? { (-3.60 → -0.21) Blunder. f2 was best. } (25... f2 26. Ba1) 26. bxc7 d5?! { (-0.21 → 0.62) Inaccuracy. Nc6 was best. } (26... Nc6 27. Kd2 Ne5 28. Bxe5 d6 29. Bxd6 h5 30. c8=B Bxc8 31. Ke1 Ba6 32. Kf2 Bf1 33. Kxf3) 27. cxb8=K?! { (0.62 → 0.00) Inaccuracy. cxb8=R was best. } (27. cxb8=R Bc6 28. Kb4 g3 29. Bf6 d4 30. Bxd4 g2 31. Be5 Bd7 32. Kc4 Bg4 33. Bc3 h5) 27... g3?! { (0.00 → 0.76) Inaccuracy. Ba6 was best. } (27... Ba6 28. Kc7 h5 29. Kb6 Bc4 30. Kxc4 dxc4 31. Kc5 h4 32. Kxc4 h3 33. Bc1 h2 34. Kd3) 28. Kxb7 d4 29. Kxd4 g2 30. Bc3 h5 31. Kd3? { (1.50 → 0.10) Mistake. Kc6 was best. } (31. Kc6 h4 32. Kd3 h3 33. Kd5 h2 34. Kc2 g1=K 35. Bd2 Kh1 36. Kd4 Kg2 37. Kd1 Kh3) 31... h4? { (0.10 → 1.22) Mistake. f2 was best. } (31... f2 32. Kb6 f1=B 33. Kd4 h4 34. Ke3 h3 35. Kc5 Ba6 36. Kcd4 Bc8 37. Ke2 Bd7 38. Be1) 32. Kc6 h3 33. Kb5 f2?? { (0.73 → Mate in 7) Checkmate is now unavoidable. h2 was best. } (33... h2 34. Kc5 g1=K 35. Kcc4 Kg2 36. Bd2 Kg1 37. Kcd4 Kg2 38. K3c3 Kg1 39. Kdd3 h1=B 40. Kcd4) 34. Be1?? { (Mate in 7 → 1.75) Lost forced checkmate sequence. Kbc4 was best. } (34. Kbc4 f1=B 35. Be1 Bxd3 36. Kxd3 h2 37. Ke2 h1=B 38. Kd1 g1=Q 39. Kc1 Qxe1 40. Kb1 Qxb1#) 34... fxe1=K 35. Ke2?? { (1.75 → -4.91) Blunder. Kbc4 was best. } (35. Kbc4 Kd2 36. Kxd2 g1=K 37. Kd4 h2 38. K2e3 Kf2 39. Kxf2 h1=K 40. Kfe3 Kh2 41. Kde4 Kh3) 35... Kxe2 36. Kb4 h2 37. Kb3 Ke3 38. Kc2?? { (-4.89 → Mate in 22) Checkmate is now unavoidable. Kb4 was best. } (38. Kb4 Ke4 39. Kb5 h1=R 40. Kb6 g1=R 41. Kb7 Ke5 42. Kb6 Rh4 43. Kb7 Kd4 44. Kc7 Re4) 38... Kd3 39. Kxd3 g1=K?? { (Mate in 21 → Mate in 3) Lost forced checkmate sequence. g1=R was best. } (39... g1=R 40. Ke3 Rg5 41. Ke2 Rg6 42. Kd2 h1=B 43. Kd3 Be4 44. Kxe4 Rc6 45. Kf3 Rc5 46. Ke3) 40. Kd2?? { (Mate in 3 → -2.51) Lost forced checkmate sequence. Ke2 was best. } (40. Ke2 Kh1 41. Ke3 Kg1 42. Kf2 Kxf2#) 40... Kg2?? { (-2.51 → 0.00) Blunder. h1=R was best. } (40... h1=R 41. Kd1 Rh7 42. Kd2 Kg2 43. Kd3 Rh1 44. Kd4 Kg3 45. Kd5 Kg4 46. Kd4 Rh7 47. Kd5) 41. Ke1 Kf2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kh3 was best. } (41... Kh3 42. Ke2 h1=K 43. Ke3 K1h2 44. Ke2 Kh4 45. Ke3 K2h3 46. Ke4 Kh5 47. Ke5 K3h4 48. Ke4) 42. Kxf2 h1=N 43. Kg3 Nxg3# { Game ends by variant rule. } 1-0
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting