Chess-Online
 
FEN
[Event "Rated Antichess game"] [Site "https://live.chess-online.com/TGeNUexb"] [Date "2018.09.17"] [White "BorisBB"] [Black "scutovertex"] [Result "0-1"] [UTCDate "2018.09.17"] [UTCTime "10:32:00"] [WhiteElo "1935"] [BlackElo "1843"] [WhiteRatingDiff "-188"] [BlackRatingDiff "+56"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... f5?? { (Mate in 16 → -1.30) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxd2 6. Bxd2 Nc6 7. Bxf7 Rg8 8. Bxg8) 2. exf5 g6?? { (-2.11 → Mate in 17) Checkmate is now unavoidable. b5 was best. } (2... b5) 3. fxg6 hxg6 4. Ba6 Rxh2 5. Rxh2 bxa6 6. Rh6 Nxh6 7. f3?? { (Mate in 11 → 0.64) Lost forced checkmate sequence. Qg4 was best. } (7. Qg4 Nxg4 8. Kd1 Nxf2 9. d4 Nxd1 10. Be3 Nxe3 11. Nc3 Nxc2 12. a4 Nxd4 13. b3 Nxb3) 7... Ng4?? { (0.64 → 4.81) Blunder. d6 was best. } (7... d6 8. Qe2) 8. fxg4 d5?? { (4.28 → Mate in 11) Checkmate is now unavoidable. c5 was best. } (8... c5 9. b4 cxb4 10. Ba3 bxa3 11. Nxa3 Kf7 12. Ne2 a5 13. Ng3 Qc7 14. Ke2 Qxc2 15. Nxc2) 9. d3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Ke2 was best. } (9. Ke2 Bxg4 10. Ke3 Bxd1 11. a3 Bxc2 12. Ra2 Bxb1 13. b3 Bxa2 14. g4 Bxb3 15. Ke4 dxe4) 9... Bxg4 10. Qxg4 Nc6 11. Qxg6 Bh6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nb4 was best. } (11... Nb4 12. Qxa6 Nxd3 13. cxd3 Rb8 14. Qxa7 Rxb2 15. Bxb2 Qa8 16. Qxc7 Qxa2 17. Rxa2 d4 18. Bxd4) 12. Qxe8 Qxe8 13. Bxh6 Qf8 14. Bxf8 Rxf8 15. Nc3?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Kf2 was best. } (15. Kf2 Rxf2 16. a4 Rxc2 17. Na3 Rxg2 18. Nf3 Rxb2 19. Nd4 Nxd4 20. Ra2 Rxa2 21. a5 Rxa3#) 15... Rf1?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Na5 was best. } (15... Na5 16. Nxd5 e5 17. Nxc7 Rf4 18. Nxa6 Re4 19. dxe4 Nb3 20. axb3#) 16. Kxf1?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Nxd5 was best. } (16. Nxd5 Rxg1 17. Nxc7 Rxg2 18. Nxa6 Rxc2 19. Kf2 Rxb2 20. Rd1 Rxf2 21. Rg1 Rxa2 22. Rg4 Rxa6) 16... a5 17. Nxd5 Ne5?? { (Mate in 4 → 3.51) Lost forced checkmate sequence. e6 was best. } (17... e6 18. Nxc7 Nb4 19. Nxe6 Nxa2 20. Rxa2 a6 21. Rxa5#) 18. Nxc7 Nxd3 19. cxd3 e6?? { (4.52 → Mate in 11) Checkmate is now unavoidable. a6 was best. } (19... a6) 20. Nxe6 a4 21. a3 a5 22. b3 axb3 23. Ra2?? { (Mate in 8 → 4.22) Lost forced checkmate sequence. Nf3 was best. } (23. Nf3 a4 24. Rc1 b2 25. Nd2 bxc1=Q 26. Ne4 Qxa3 27. Kf2 Qxd3 28. Nd6 Qxd6 29. Nf4 Qxf4) 23... bxa2 24. d4 a4 25. Ke2 a1=R?? { (3.66 → Mate in 5) Checkmate is now unavoidable. a1=K was best. } (25... a1=K 26. Kf3) 26. g3 Rxg1 27. Ke3 Rxg3 28. d5 Rxe3 29. d6?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Nf4 was best. } (29. Nf4 Rxa3 30. Nd3 Rxd3 31. d6 Rxd6#) 29... Rxe6 30. d7 Re8 31. dxe8=Q# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting