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FEN
[Event "Rated Antichess game"] [Site "https://live.chess-online.com/YzTFADkW"] [Date "2018.09.21"] [White "Svetic"] [Black "scutovertex"] [Result "0-1"] [UTCDate "2018.09.21"] [UTCTime "17:43:30"] [WhiteElo "1261"] [BlackElo "1952"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. h3?? { (0.15 → -2.50) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. Qh5 Qg5 5. Qxf7 Qxg2 6. Qxd7 Nxd7 7. Ne2 Qxh2) 1... d6? { (-2.50 → -1.17) Mistake. Nh6 was best. } (1... Nh6) 2. b3?? { (-1.17 → -3.17) Blunder. e3 was best. } (2. e3 Bxh3) 2... Bxh3 3. gxh3 e6?? { (-3.32 → -0.95) Blunder. Nh6 was best. } (3... Nh6) 4. h4?? { (-0.95 → Mate in 18) Checkmate is now unavoidable. Na3 was best. } (4. Na3) 4... Qxh4 5. Rxh4 Nh6?? { (Mate in 16 → 3.33) Lost forced checkmate sequence. g5 was best. } (5... g5 6. Rxh7 Rxh7 7. f4 gxf4 8. e3 fxe3 9. dxe3 b5 10. Bxb5 Rh4 11. Bxe8 d5 12. Bxf7) 6. Rxh6 gxh6 7. e3?? { (3.12 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } (7. Na3) 7... Nd7?? { (Mate in 12 → 4.76) Lost forced checkmate sequence. b5 was best. } (7... b5 8. Bxb5 Bg7 9. Bxe8 Bxa1 10. Bxf7 a5 11. Bxe6 d5 12. Bxd5 Rf8 13. Bxa8 Rxf2 14. Kxf2) 8. Ba6 bxa6 9. d3?! { (5.10 → 3.42) Inaccuracy. e4 was best. } (9. e4 a5 10. a4 d5 11. exd5 exd5 12. Ba3 Bxa3 13. Nxa3 h5 14. Qxh5 Rf8 15. Qxf7 Kxf7) 9... e5 10. d4 exd4 11. exd4?? { (3.68 → Mate in 10) Checkmate is now unavoidable. Qxd4 was best. } (11. Qxd4 h5) 11... c5?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Be7 was best. } (11... Be7 12. Bxh6 Bg5 13. Bxg5 Nf6 14. Bxf6 d5 15. Bxh8 f6 16. Bxf6 Ke7 17. Bxe7 Rd8 18. Bxd8) 12. dxc5?? { (Mate in 13 → 3.27) Lost forced checkmate sequence. Bxh6 was best. } (12. Bxh6 cxd4 13. Qxd4 Bxh6 14. Qxa7 Rxa7 15. f4 Bxf4 16. Na3 Bc1 17. Rxc1 Rc7 18. Nb5 Rxc2) 12... Nxc5 13. Bxh6 Bxh6?? { (4.30 → Mate in 9) Checkmate is now unavoidable. Nxb3 was best. } (13... Nxb3) 14. Qxd6 Nxb3 15. Qxa6 Nxa1 16. Qxa7 Nxc2 17. Qxa8 Nxe1 18. Qxe8 Rxe8 19. Nf3?? { (Mate in 4 → -4.75) Lost forced checkmate sequence. f4 was best. } (19. f4 Bxf4 20. Ne2 Rxe2 21. Na3 Rxa2 22. Nc2 Nxc2#) 19... Nxf3 20. Nd2?? { (-2.86 → Mate in 8) Checkmate is now unavoidable. a4 was best. } (20. a4) 20... Nxd2?? { (Mate in 8 → -2.05) Lost forced checkmate sequence. Bxd2 was best. } (20... Bxd2 21. a4 Bh6 22. a5 Bf8 23. a6 f5 24. a7 Re3 25. fxe3 f4 26. exf4 Ng5 27. fxg5) 21. f4?? { (-2.05 → -4.75) Blunder. f3 was best. } (21. f3) 21... Bxf4 22. a3 Rb8? { (-4.19 → -2.55) Mistake. h5 was best. } (22... h5 23. a4 Re4 24. a5 h4 25. a6 h3 26. a7 Bb8 27. axb8=K Re1 28. Kc7 h2 29. Kc6) 23. a4 Rb5?? { (-2.61 → -0.62) Blunder. h5 was best. } (23... h5 24. a5 Bh6 25. a6 h4 26. a7 h3 27. axb8=K Nf3 28. Kc7 f5 29. Kd8 h2 30. Ke7) 24. axb5 h5 25. b6 Bc7?? { (-0.68 → Mate in 10) Checkmate is now unavoidable. Nf3 was best. } (25... Nf3 26. b7 Bd2 27. b8=K h4 28. Kc7 h3 29. Kc6 h2 30. Kc5 Bb4 31. Kxb4 Ng5 32. Kc5) 26. bxc7 Ne4 27. c8=R?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. c8=B was best. } (27. c8=B f5 28. Bxf5 h4 29. Bxe4 h3 30. Bg2 hxg2#) 27... Nc5 28. Rxc5 f6 29. Rxh5 f5 30. Rxf5# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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