Chess-Online
 
FEN
[Event "Rated Antichess game"] [Site "https://live.chess-online.com/P36CTPKq"] [Date "2018.09.26"] [White "scutovertex"] [Black "spavlov"] [Result "1-0"] [UTCDate "2018.09.26"] [UTCTime "18:12:17"] [WhiteElo "2032"] [BlackElo "1402"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e3 g6?? { (0.99 → 12.21) Blunder. b5 was best. } (1... b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. b4 Bxb4 5. c4 Bxd2 6. Nxd2 c5 7. Qa4 Qg5 8. Qxd7) 2. Ba6 bxa6 3. Qh5 gxh5 4. g4 hxg4 5. Nf3 gxf3 6. Ke2?? { (7.09 → -0.26) Blunder. Kf1 was best. } (6. Kf1 f5 7. e4 fxe4 8. a4 h6 9. Na3 h5 10. a5 e3 11. dxe3 Bh6 12. e4 Bxc1) 6... fxe2 7. Rd1?? { (0.79 → -1.70) Blunder. Rf1 was best. } (7. Rf1 exf1=N 8. Nc3 Nxe3 9. dxe3 f5 10. Ne2 f4 11. Nxf4 Kf7 12. h3 Qe8 13. a4 Nh6) 7... exd1=N? { (-1.70 → -0.54) Mistake. exd1=Q was best. } (7... exd1=Q) 8. b4?? { (-0.54 → -6.00) Blunder. b3 was best. } (8. b3) 8... Nxe3 9. dxe3?! { (-4.89 → -6.96) Inaccuracy. fxe3 was best. } (9. fxe3 c5) 9... c5 10. bxc5 Qb6 11. cxb6 axb6 12. Ba3?! { (-5.61 → -8.62) Inaccuracy. h3 was best. } (12. h3) 12... e6?! { (-8.62 → -5.81) Inaccuracy. Bh6 was best. } (12... Bh6) 13. Bxf8 Kxf8 14. Na3?! { (-5.05 → -7.05) Inaccuracy. Nd2 was best. } (14. Nd2 Nh6) 14... a5 15. Nb5?? { (-5.90 → Mate in 10) Checkmate is now unavoidable. Nb1 was best. } (15. Nb1) 15... d6 16. Nxd6 f6 17. Nxc8 Ra7? { (Mate in 9 → -9.00) Lost forced checkmate sequence. Nh6 was best. } (17... Nh6 18. Nxb6 Rg8 19. Nxa8 Rg1 20. Rxg1 Ng4 21. Rxg4 a4 22. Rxa4 Na6 23. Rxa6 e5 24. Rxf6) 18. Nxb6 Ra8 19. Nxa8 Nc6 20. f4?! { (-6.46 → -9.94) Inaccuracy. Nb6 was best. } (20. Nb6 Nge7) 20... e5 21. fxe5 fxe5 22. e4? { (-8.88 → Mate in 16) Checkmate is now unavoidable. c3 was best. } (22. c3 Nh6) 22... h6? { (Mate in 16 → -9.11) Lost forced checkmate sequence. Ke8 was best. } (22... Ke8 23. Re1 Nge7 24. Ra1 Rf8 25. Rf1 Rxf1 26. h3 Rg1 27. c3 a4 28. c4 Rg8 29. h4) 23. h4? { (-9.11 → Mate in 14) Checkmate is now unavoidable. Nb6 was best. } (23. Nb6) 23... Nge7? { (Mate in 14 → -9.30) Lost forced checkmate sequence. Ke8 was best. } (23... Ke8 24. Rh1 Nge7 25. Rc1 Rg8 26. Rg1 Rxg1 27. c3 a4 28. h5 Rb1 29. Nb6 Rxb6 30. a3) 24. a4? { (-9.30 → Mate in 10) Checkmate is now unavoidable. h5 was best. } (24. h5 a4) 24... Rh7 25. Nc7 Nd5?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Ke8 was best. } (25... Ke8 26. Nxe8 Nd5 27. exd5 Rd7 28. dxc6 Rd3 29. cxd3 e4 30. dxe4 h5 31. Nc7#) 26. exd5 Rxc7 27. dxc6 Rxc6 28. Rh1 Rxc2 29. Rh2 Rxh2 30. h5 Rxh5# { Game ends by variant rule. } 1-0
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting