Chess-Online
 
FEN
[Event "Casual Antichess game"] [Site "https://live.chess-online.com/bj4eZ4CF"] [Date "2019.02.13"] [White "dj-game"] [Black "scutovertex"] [Result "0-1"] [UTCDate "2019.02.13"] [UTCTime "09:58:29"] [WhiteElo "1309"] [BlackElo "2186"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3) 1... d5?? { (Mate in 15 → 1.64) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxd2 e5 7. Bxf7 Rg8 8. Bxg8) 2. exd5 Qxd5 3. g3?? { (1.18 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } (3. Ba6 Qxg2) 3... Qxd2 4. Qxd2 b5 5. Bxb5 Bh3 6. Nxh3 g5 7. Nxg5 h5?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. f5 was best. } (7... f5 8. Nxh7 Rxh7 9. Bxe8 Rxh2 10. Rxh2 Nc6 11. Bxc6 Nf6 12. Bxa8 Nd7 13. Qxd7 e6 14. Qxc7) 8. Nxf7 Kxf7 9. Qd6 cxd6 10. Bh6 Nxh6 11. g4 Nxg4 12. Bc6 Nxc6 13. h4 Nxf2 14. Kxf2 Nd8 15. Nd2?? { (Mate in 9 → -0.29) Lost forced checkmate sequence. Kg3 was best. } (15. Kg3 d5 16. Kg4 hxg4 17. Rc1 Rxh4 18. Rh1 Rxh1 19. Nd2 Rxa1 20. c4 dxc4 21. Nxc4 Rxa2) 15... Kf6 16. Rad1?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Rhc1 was best. } (16. Rhc1 Ke5 17. a4 Ke4 18. Nxe4 Rh6 19. Nxd6 Rxd6 20. Ke2 Rg6 21. Kf2 Rd6) 16... Nf7?? { (Mate in 9 → -1.50) Lost forced checkmate sequence. Kg5 was best. } (16... Kg5 17. hxg5 Rg8 18. Rxh5 Rxg5 19. Rxg5 Bg7 20. Rxg7 Nf7 21. Rxf7 Rd8 22. Rxe7 d5 23. Rxa7) 17. b3?? { (-1.50 → -9.36) Blunder. Ra1 was best. } (17. Ra1 e5) 17... Ke6 18. c3? { (-9.47 → Mate in 9) Checkmate is now unavoidable. Rhf1 was best. } (18. Rhf1 Ke5) 18... Re8? { (Mate in 9 → -7.82) Lost forced checkmate sequence. Ng5 was best. } (18... Ng5 19. hxg5 Rg8 20. Rxh5 Rxg5 21. Rxg5 Bg7 22. Rxg7 Kf7 23. Rxf7 d5 24. Rxe7 Rg8 25. Rxa7) 19. Kf3? { (-7.82 → Mate in 9) Checkmate is now unavoidable. Rhf1 was best. } (19. Rhf1 Rh6) 19... Ng5 20. hxg5 Rg8 21. Rxh5 Rxg5 22. Rxg5 Kf5?? { (Mate in 6 → Mate in 15) Lost forced checkmate sequence. a5 was best. } (22... a5 23. Rxa5 Ra8 24. Rxa8 d5 25. Rxf8 d4 26. cxd4 Kf7 27. Rxf7 e5 28. dxe5#) 23. Rxf5 Rb8 24. Rxf8 Rxb3 25. axb3 d5 26. Rd8?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. c4 was best. } (26. c4 dxc4 27. Nxc4 a5 28. Nxa5 e6 29. Rd2 e5 30. Rd4 exd4 31. Rc8 d3 32. Ke4 d2) 26... e5 27. Rxd5 a6 28. Rxe5 a5 29. Rxa5# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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