Chess-Online
 
FEN
[Event "Rated Antichess game"] [Site "https://live.chess-online.com/2raXEmKD"] [Date "2018.09.19"] [White "scutovertex"] [Black "nuces"] [Result "0-1"] [UTCDate "2018.09.19"] [UTCTime "09:00:27"] [WhiteElo "1919"] [BlackElo "1739"] [WhiteRatingDiff "-48"] [BlackRatingDiff "+190"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. Qh5 Qh4 5. Qxh7 Qxh2 6. Qxh2 Rxh2 7. Rxh2 Ba3) 1... Nh6?? { (Mate in 16 → 4.10) Lost forced checkmate sequence. g5 was best. } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 2. Bxh6 gxh6 3. e4?? { (4.70 → -4.11) Blunder. g4 was best. } (3. g4 b6) 3... f5?? { (-4.11 → 4.25) Blunder. h5 was best. } (3... h5 4. Qxh5) 4. exf5 e6?? { (4.45 → Mate in 15) Checkmate is now unavoidable. h5 was best. } (4... h5 5. Qxh5 Na6 6. Qxe8 Qxe8 7. f6 exf6 8. b3 Qxe1 9. Nd2 Qxd2 10. Nf3 Qxf2 11. Re1) 5. fxe6 dxe6 6. Nc3? { (Mate in 14 → 7.22) Lost forced checkmate sequence. b4 was best. } (6. b4 Bxb4 7. Nc3 Bxc3 8. Rc1 Qxd3 9. cxd3 Bxe1 10. Rxc7 Bxf2 11. Rxb7 Bxb7 12. Qc1 Bxg1) 6... Qxd3 7. cxd3?? { (6.66 → Mate in 11) Checkmate is now unavoidable. Qxd3 was best. } (7. Qxd3 Ba3 8. bxa3 Rg8 9. Qxh7 Rxg2 10. Qxc7 Rxg1 11. Rxg1 b5 12. Bxb5 h5 13. Qxa7 Rxa7) 7... Ba3 8. bxa3 Ke7?? { (Mate in 10 → 7.57) Lost forced checkmate sequence. b5 was best. } (8... b5 9. Nxb5 a5 10. Nxc7 Rg8 11. Nxa8 Rxg2 12. Bxg2 a4 13. Qxa4 e5 14. Qxe8 Bg4 15. Qxb8) 9. Nd5?? { (7.57 → 0.57) Blunder. Qb1 was best. } (9. Qb1) 9... exd5 10. Qg4?? { (0.33 → -3.75) Blunder. Qa4 was best. } (10. Qa4 Bh3 11. Qxa7 Rxa7 12. Nxh3 Rxa3 13. Rc1 Rxd3 14. Rxc7 Rxh3 15. Rxe7 Rxh2 16. Rxb7 Rxh1) 10... Bxg4 11. Nf3?? { (-2.65 → -10.12) Blunder. h3 was best. } (11. h3 Bxh3) 11... Bxf3 12. gxf3 Nd7 13. Kd2 Rad8?! { (-8.77 → -5.31) Inaccuracy. Kf7 was best. } (13... Kf7) 14. Rd1 Kf6 15. h3?! { (-5.20 → -8.01) Inaccuracy. Rg1 was best. } (15. Rg1 Kf7) 15... Kg6 16. Be2 Ne5?? { (-9.07 → Mate in 10) Checkmate is now unavoidable. h5 was best. } (16... h5) 17. Bf1?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Rc1 was best. } (17. Rc1 Nxd3 18. Rxc7 Nxf2 19. Rxh7 Nxh3 20. Rxh3 Rxh7 21. Rxh6 Kxh6 22. Bc4 dxc4 23. f4 Rxd2) 17... Nxd3 18. Kxd3 d4 19. Kxd4 Rxd4 20. Rxd4 Rd8?? { (Mate in 9 → -0.06) Lost forced checkmate sequence. b5 was best. } (20... b5 21. Bxb5 Re8 22. Bxe8 c5 23. Bxg6 cxd4 24. Bxh7 d3 25. Bxd3 a6 26. Bxa6 h5 27. Rg1) 21. Rxd8 h5?? { (-0.26 → 4.34) Blunder. b5 was best. } (21... b5) 22. Rd6?? { (4.34 → 0.77) Blunder. Ba6 was best. } (22. Ba6) 22... cxd6 23. Ba6 bxa6 24. Rb1?? { (1.89 → 0.00) Blunder. f4 was best. } (24. f4) 24... Kf6?? { (0.00 → 1.68) Blunder. h4 was best. } (24... h4 25. f4 Kf7 26. a4 d5 27. f5 d4 28. f6 Kxf6 29. a5 d3 30. f4 d2 31. Rb3) 25. a4?! { (1.68 → 0.63) Inaccuracy. h4 was best. } (25. h4) 25... d5 26. a5? { (1.14 → -0.15) Mistake. h4 was best. } (26. h4) 26... Ke6 27. Rb5?? { (0.11 → -3.14) Blunder. f4 was best. } (27. f4 Kd6 28. Rg1 d4 29. Rg6 hxg6 30. f5 gxf5 31. f4 d3 32. a4 d2 33. h4 Ke5) 27... axb5 28. a4 bxa4 29. f4 Ke5?? { (-3.10 → 0.70) Blunder. Kd6 was best. } (29... Kd6 30. f5) 30. fxe5 a3 31. e6 a2 32. e7 a1=B? { (0.78 → 2.35) Mistake. d4 was best. } (32... d4 33. f4 d3 34. f5 d2 35. f6 d1=R 36. f7 a1=B 37. e8=B Rg1 38. Bc6 Rg8 39. fxg8=B) 33. f4 Be5?? { (2.47 → Mate in 16) Checkmate is now unavoidable. h4 was best. } (33... h4) 34. fxe5 d4 35. e8=Q?? { (Mate in 15 → Mate in 4) Lost forced checkmate sequence. e8=R was best. } (35. e8=R h4 36. e6 d3 37. Rd8 d2 38. Rxd2 h5 39. Rd3 a6 40. Rg3 hxg3 41. e7 g2) 35... d3 36. Qxh5 d2 37. Qxh7 d1=B 38. Qxa7 Bg4 39. hxg4# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting