Chess-Online
 
FEN
[Event "Rated Antichess game"] [Site "https://live.chess-online.com/xfRBIDOR"] [Date "2018.09.16"] [White "nuces"] [Black "scutovertex"] [Result "0-1"] [UTCDate "2018.09.16"] [UTCTime "09:37:25"] [WhiteElo "1500"] [BlackElo "1745"] [WhiteRatingDiff "-93"] [BlackRatingDiff "+43"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "live.chess-online.com"] 1. a3?? { (0.15 → -1.75) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxf7 Kxf7) 1... e6 2. f3?? { (-2.08 → -5.89) Blunder. c4 was best. } (2. c4) 2... Bxa3 3. Rxa3?? { (-6.07 → Mate in 16) Checkmate is now unavoidable. bxa3 was best. } (3. bxa3) 3... Na6?? { (Mate in 16 → -0.27) Lost forced checkmate sequence. Qf6 was best. } (3... Qf6 4. Rxa7 Rxa7 5. c3 Qxc3 6. dxc3 g5 7. Bxg5 Nf6 8. Bxf6 d5 9. Bxh8 f6 10. Bxf6) 4. Rxa6 bxa6 5. e3?? { (0.59 → Mate in 13) Checkmate is now unavoidable. c3 was best. } (5. c3 Nf6 6. Qc2 Ne4 7. Qxe4 Qh4 8. Qxh7 Qxe1 9. Qxg7 Rxh2 10. Rxh2 Qxd2 11. Qxf7 Qxc1) 5... Qg5?? { (Mate in 13 → -1.33) Lost forced checkmate sequence. Rb8 was best. } (5... Rb8 6. Bxa6 Rxb2 7. Bxb2 Bxa6 8. Bxg7 f5 9. Bxh8 f4 10. exf4 Qg5 11. fxg5 Bd3 12. cxd3) 6. Bxa6 Bxa6? { (-1.79 → -0.24) Mistake. Qxg2 was best. } (6... Qxg2) 7. Kf1?? { (-0.24 → -4.27) Blunder. f4 was best. } (7. f4) 7... Bxf1 8. Qxf1 Qxg2 9. Qxg2 Nf6?? { (-3.42 → -0.41) Blunder. g6 was best. } (9... g6 10. Qxg6) 10. Qxg7 d5?? { (-0.83 → 2.44) Blunder. Ng8 was best. } (10... Ng8 11. Qxf7 Kxf7 12. f4 e5 13. fxe5 d6 14. exd6 cxd6 15. Nf3 Kf6 16. d4 h5 17. d5) 11. Qxf7?? { (2.44 → -0.63) Blunder. Qxf6 was best. } (11. Qxf6) 11... Kxf7 12. e4?? { (-1.02 → -6.31) Blunder. c4 was best. } (12. c4) 12... Nxe4?? { (-6.31 → 0.53) Blunder. dxe4 was best. } (12... dxe4) 13. fxe4 dxe4 14. Nf3?? { (0.54 → -2.74) Blunder. Na3 was best. } (14. Na3 e3) 14... exf3 15. Nc3?! { (-1.69 → -2.28) Inaccuracy. c4 was best. } (15. c4 e5) 15... Rhf8 16. Nd5?? { (-0.56 → -6.99) Blunder. b4 was best. } (16. b4) 16... exd5 17. c4 dxc4 18. d3?! { (-10.42 → Mate in 9) Checkmate is now unavoidable. Rd1 was best. } (18. Rd1 Rae8) 18... cxd3 19. Bd2 h6 20. Bxh6 c5?? { (Mate in 7 → -6.47) Lost forced checkmate sequence. Kg7 was best. } (20... Kg7 21. Bxg7 Rf6 22. Bxf6 Rd8 23. Bxd8 f2 24. Bxc7 f1=Q 25. Rxf1 a5 26. Bxa5 d2 27. Bxd2#) 21. Bxf8 Rxf8 22. b4 cxb4 23. Re1? { (-7.07 → Mate in 6) Checkmate is now unavoidable. h4 was best. } (23. h4 d2) 23... Ke6 24. Rxe6 Rf6 25. Rxf6 a6?? { (Mate in 8 → Mate in 31) Lost forced checkmate sequence. a5 was best. } (25... a5 26. Rxf3 a4 27. Rxd3 b3 28. Rxb3 axb3 29. h4 b2 30. h5 b1=Q 31. h6 Qb8 32. h7) 26. Rxa6?? { (Mate in 31 → -2.09) Lost forced checkmate sequence. Rxf3 was best. } (26. Rxf3 a5 27. Rxd3 a4 28. Rd2 a3 29. Ra2 b3 30. Rxa3 b2 31. Rf3 b1=K 32. h4 Kc1) 26... b3 27. h4 b2 28. Ra1?? { (-1.83 → Mate in 12) Checkmate is now unavoidable. h5 was best. } (28. h5 f2) 28... bxa1=Q 29. h5 f2 30. h6 Qg7?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. d2 was best. } (30... d2 31. h7 Qa5 32. h8=K f1=R 33. Kg7 Rf7 34. Kxf7 d1=R 35. Kg7 Re1 36. Kh6 Qh5 37. Kxh5) 31. hxg7 f1=Q?? { (0.00 → Mate in 6) Checkmate is now unavoidable. f1=K was best. } (31... f1=K 32. g8=B Ke2 33. Bd5 Ke1 34. Bg8 d2 35. Bh7 Kf1 36. Be4 Kg2 37. Bxg2 d1=K 38. Bd5) 32. g8=Q?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. g8=B was best. } (32. g8=B Qg1 33. Bd5 Qh1 34. Bxh1 d2 35. Be4 d1=N 36. Bd3 Ne3 37. Bc4 Nxc4#) 32... Qg2 33. Qxg2 d2 34. Qxd2# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting